Karma system (in game Fallout)

An important feature of the game is the karma system. Each player has a total amount of karma which can be affected by his/her decisions or actions. Beyond acting as flavour for the game’s events, karma can have tangible effects to the player, primarily affecting the game’s ending. Other effects include altered dialogue with NPCs, or unique conflicts with evil or good characters. Actions vary in extremes of karma; pickpocketing receives less negative karma than unprovoked homicide, for example. The player’s relationships with the game’s factions are distinct, so any two groups or settlements may view the player in contrasting ways, depending on the player’s conduct.

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