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	<title>ex_art</title>
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	<pubDate>Fri, 13 Feb 2009 16:11:47 +0000</pubDate>
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		<title>Disaster Codes</title>
		<link>http://www.rudinsky.com/ex_art/?p=38</link>
		<comments>http://www.rudinsky.com/ex_art/?p=38#comments</comments>
		<pubDate>Fri, 13 Feb 2009 16:10:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
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		<guid isPermaLink="false">http://www.rudinsky.com/ex_art/?p=38</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-41" href="http://www.rudinsky.com/ex_art/?attachment_id=41"><img class="alignright size-full wp-image-41" title="disaster_codes4" src="http://www.rudinsky.com/ex_art/wp-content/uploads/2009/02/disaster_codes4.jpg" alt="disaster_codes4" width="450" height="368" /></a></p>
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		<title></title>
		<link>http://www.rudinsky.com/ex_art/?p=27</link>
		<comments>http://www.rudinsky.com/ex_art/?p=27#comments</comments>
		<pubDate>Mon, 09 Feb 2009 18:59:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Hyperbolic Trees
This is an interface that interests me. Here is one example.
Visual Thesaurus
]]></description>
			<content:encoded><![CDATA[<p>Hyperbolic Trees<br />
This is an interface that interests me. Here is one example.</p>
<p><a title="Visual Thesaurus" href="http://www.visualthesaurus.com/" target="_blank">Visual Thesaurus</a></p>
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		<title></title>
		<link>http://www.rudinsky.com/ex_art/?p=26</link>
		<comments>http://www.rudinsky.com/ex_art/?p=26#comments</comments>
		<pubDate>Mon, 09 Feb 2009 18:12:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.rudinsky.com/ex_art/?p=26</guid>
		<description><![CDATA[Karma system (in game Fallout)

An important feature of the game is the karma system. Each player has a total amount of karma which can be affected by his/her decisions or actions. Beyond acting as flavour for the game&#8217;s events, karma can have tangible effects to the player, primarily affecting the game&#8217;s ending. Other effects include [...]]]></description>
			<content:encoded><![CDATA[<h3><span class="mw-headline">Karma system (in game Fallout)<br />
</span></h3>
<p>An important feature of the game is the <a title="Karma" href="http://en.wikipedia.org/wiki/Karma">karma</a> system. Each player has a total amount of karma which can be affected by his/her decisions or actions. Beyond acting as flavour for the game&#8217;s events, karma can have tangible effects to the player, primarily affecting the game&#8217;s ending. Other effects include altered dialogue with NPCs, or unique conflicts with evil or good characters. Actions vary in extremes of karma; pickpocketing receives less negative karma than unprovoked homicide, for example. The player&#8217;s relationships with the game&#8217;s factions are distinct, so any two groups or settlements may view the player in contrasting ways, depending on the player&#8217;s conduct.</p>
<p><span>wikipedia<br />
</span></p>
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		<title>The Cave</title>
		<link>http://www.rudinsky.com/ex_art/?p=22</link>
		<comments>http://www.rudinsky.com/ex_art/?p=22#comments</comments>
		<pubDate>Fri, 06 Feb 2009 17:29:41 +0000</pubDate>
		<dc:creator>Ted</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.rudinsky.com/ex_art/?p=22</guid>
		<description><![CDATA[These are just thoughts I&#8217;m throwing out, in case some of my mind mud sticks to the wall: I was poking around the web for info on Easter Island, and I found a reference to a &#8220;so-called&#8221; &#8220;Cave of the Men Eatresses.&#8221; This is apparently a mangled translation that a bunch of sites have copied [...]]]></description>
			<content:encoded><![CDATA[<p>These are just thoughts I&#8217;m throwing out, in case some of my mind mud sticks to the wall: I was poking around the web for info on Easter Island, and I found a reference to a &#8220;so-called&#8221; &#8220;Cave of the Men Eatresses.&#8221; This is apparently a mangled translation that a bunch of sites have copied from Wikipedia.<br />
But it got me thinking about that good old Plato and the cave of shadows. The idea of using shadows on the wall is interesting to me, because it allows us to use the wall as both solid surface and as a window. That dual nature has been bothering me since the beginning, and I think we&#8217;re getting somewhere with the acknowledgment of the space as such - how can we do that with the window-wall?</p>
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		<title></title>
		<link>http://www.rudinsky.com/ex_art/?p=19</link>
		<comments>http://www.rudinsky.com/ex_art/?p=19#comments</comments>
		<pubDate>Thu, 05 Feb 2009 02:02:48 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.rudinsky.com/ex_art/?p=19</guid>
		<description><![CDATA[Some ideas we discussed:
Proposed treatment of the dome itself: We decided to leave as a tech element and have that he referential within the piece. By &#8220;referential&#8221; I mean that we acknowledge what it is, as it is and not mask it.
We discussed the &#8220;Creature,&#8221; interactive character/element and toyed with the idea that they/it was [...]]]></description>
			<content:encoded><![CDATA[<p>Some ideas we discussed:<br />
Proposed treatment of the dome itself: We decided to leave as a tech element and have that he referential within the piece. By &#8220;referential&#8221; I mean that we acknowledge what it is, as it is and not mask it.</p>
<p>We discussed the &#8220;Creature,&#8221; interactive character/element and toyed with the idea that they/it was not necessarily corporeal.</p>
<p>We are entertaining the ideea of a VOICE of Authority. &#8220;You without the shirt, we are going to have to stop the ride unless you put your shirt back on!&#8221;</p>
<p>Super-suit - well, need I say more? I shall none te less. An awkward suit that is a controller. Not particularly elegant but cleverly created - clumsily artful?</p>
<p>EOM</p>
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		<title>Ted&#8217;s website</title>
		<link>http://www.rudinsky.com/ex_art/?p=13</link>
		<comments>http://www.rudinsky.com/ex_art/?p=13#comments</comments>
		<pubDate>Wed, 28 Jan 2009 14:29:39 +0000</pubDate>
		<dc:creator>Ted</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Just an impressive resume and an awesome portfolio: tedsing.com
]]></description>
			<content:encoded><![CDATA[<p>Just an impressive resume and an awesome portfolio:<a href="http://tedsing.com" target="_blank"> tedsing.com</a></p>
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		<title>11-20-08 meeting notes</title>
		<link>http://www.rudinsky.com/ex_art/?p=11</link>
		<comments>http://www.rudinsky.com/ex_art/?p=11#comments</comments>
		<pubDate>Wed, 21 Jan 2009 02:43:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.rudinsky.com/ex_art/?p=11</guid>
		<description><![CDATA[• possible theme: social interaction, awkwardness, awkwardness simulator
• viewer manipulations: induce vertigo
• use of sound: location (use sound to direct viewer), overlap
• inputs: video of user, user data (i.e. from phone), world condition (i.e. pulled from web), google hits, weather information
• interaction: wii remote, custom build, how much learning?
• Duration – how long? consider viewed [...]]]></description>
			<content:encoded><![CDATA[<p>• possible theme: social interaction, awkwardness, awkwardness simulator<br />
• viewer manipulations: induce vertigo<br />
• use of sound: location (use sound to direct viewer), overlap<br />
• inputs: video of user, user data (i.e. from phone), world condition (i.e. pulled from web), google hits, weather information<br />
• interaction: wii remote, custom build, how much learning?<br />
• Duration – how long? consider viewed in a gallery setting, How to finish?<br />
• Visual – what style?<br />
• Space – photorealistic, abstract</p>
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		<title>the medium of the video game</title>
		<link>http://www.rudinsky.com/ex_art/?p=5</link>
		<comments>http://www.rudinsky.com/ex_art/?p=5#comments</comments>
		<pubDate>Wed, 07 Jan 2009 18:51:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
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		<description><![CDATA[
]]></description>
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